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I have a macro monarch deck and I still cant decide which one is better. D. Fissure or Macro Cosmos?!?! Which one would you run? ...please help...

Tags: d., fissure?, macro, or

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2 of each

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Macro cosmos messes up glads cos they can't recycle the chariot but d fissure is instant so you can play it whenever.

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i agree but you could always side 2 Macro unless you are against Glads since Royal Decree can screw you over

Jakob White said:
Macro cosmos messes up glads cos they can't recycle the chariot but d fissure is instant so you can play it whenever.

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BANISHER OF THE RADIANCE

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Banisher of Light!! lol jk :P
it Depends on your deck Mine relize Heavily on remove with 3 Survivers and3 scout Planes 2DDR
(dance dacnce rev XD) so i run 3 of ea. I would say 3 Macros and 2 D Fissure
Jordan "The Dawn" said:
BANISHER OF THE RADIANCE

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D. Fissure. No Imperial Order to mess you up.

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Lol thats what im running nao xD. But i think that running 3 of scoutplanes is just too much. You would end up with dead draws, especially when D. Fissure/Macro isnt on the field. I suggest taking out 2 :)

Kenny Kiriu said:
Banisher of Light!! lol jk :P
it Depends on your deck Mine relize Heavily on remove with 3 Survivers and3 scout Planes 2DDR
(dance dacnce rev XD) so i run 3 of ea. I would say 3 Macros and 2 D Fissure
Jordan "The Dawn" said:
BANISHER OF THE RADIANCE

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yah thats what they all say but my deck runs fine with it XD my deck is built to use scout planes lol.

Arslan Rakhmankulov said:
Lol thats what im running nao xD. But i think that running 3 of scoutplanes is just too much. You would end up with dead draws, especially when D. Fissure/Macro isnt on the field. I suggest taking out 2 :)

Kenny Kiriu said:
Banisher of Light!! lol jk :P
it Depends on your deck Mine relize Heavily on remove with 3 Survivers and3 scout Planes 2DDR
(dance dacnce rev XD) so i run 3 of ea. I would say 3 Macros and 2 D Fissure
Jordan "The Dawn" said:
BANISHER OF THE RADIANCE

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macro cosmos becuz u can surprise ur opponent at any time...Like if ur opponent is trying activate Charge of TLB, u can chain, if im correct, macro cosmos to it thus negating the effect since the cost cannot be met by Charge.is this right?im just assuming...
macro cosmos is just more surprising...

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You should not have only 1 D.D. Scout Plane. I suggest running 2 D.D. Survivors and 3 D.D. Scout Planes, while also running 3 copies of Royal Oppression. Since D.D. Scout Plane returns to the field regardless of if it was on the field or not, it cannot be oppressed, while D.D. Survivor can. Running D.D. Scout Planes with Begone Knave and 3 copies of Caius the Shadow Monarch can also leave your opponent defenseless. You will have infinite tributes for your Monarch and he can be recycled each turn.

Arslan Rakhmankulov said:
Lol thats what im running nao xD. But i think that running 3 of scoutplanes is just too much. You would end up with dead draws, especially when D. Fissure/Macro isnt on the field. I suggest taking out 2 :)

Kenny Kiriu said:
Banisher of Light!! lol jk :P
it Depends on your deck Mine relize Heavily on remove with 3 Survivers and3 scout Planes 2DDR
(dance dacnce rev XD) so i run 3 of ea. I would say 3 Macros and 2 D Fissure
Jordan "The Dawn" said:
BANISHER OF THE RADIANCE

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Lol jakob we think alike. Arslan ill just give you my deck list so you can compare :) (remember i helped you when you posted the deck up)
Caius the shadow monarch x3
Raiza the storm monarch x2
Kuraz light monarch x2
D.D Scout plnae x3
D.D Durvivor x2
D.D Assailant x2
D.D Warrior lady x2
Cyber dragon x1
Cyber Valley x3
Banisher of light x1

Spells:
Machine Duplication x1
ROTA x1
Brain control x1
E-con x1
D fissure x3
Dance.Dance Revolution x2
MST x1
Heavy storm x1

Traps:
D Prison x2
Threatening roar x1
Torrential tribute x1
Return from the D.D
Bottomless trap hole x2
Macro Cosmos x3

Side deck:
Exiled Force x2
D.D Survivor x1
Banisher of radiance x2
Breaker magic x1
Lighting vortex1
dark corex1
Nobleman of crossout x2
Machine duplication x1
Giant trunade
Thretaning roar x1
Karama cut x1


Jakob White said:
You should not have only 1 D.D. Scout Plane. I suggest running 2 D.D. Survivors and 3 D.D. Scout Planes, while also running 3 copies of Royal Oppression. Since D.D. Scout Plane returns to the field regardless of if it was on the field or not, it cannot be oppressed, while D.D. Survivor can. Running D.D. Scout Planes with Begone Knave and 3 copies of Caius the Shadow Monarch can also leave your opponent defenseless. You will have infinite tributes for your Monarch and he can be recycled each turn.

Arslan Rakhmankulov said:
Lol thats what im running nao xD. But i think that running 3 of scoutplanes is just too much. You would end up with dead draws, especially when D. Fissure/Macro isnt on the field. I suggest taking out 2 :)

Kenny Kiriu said:
Banisher of Light!! lol jk :P
it Depends on your deck Mine relize Heavily on remove with 3 Survivers and3 scout Planes 2DDR
(dance dacnce rev XD) so i run 3 of ea. I would say 3 Macros and 2 D Fissure
Jordan "The Dawn" said:
BANISHER OF THE RADIANCE

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